Realviz 3.5 Artifact and PS workaround (big pain to do).
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Below is work around I have used to control blending when stitching with Realviz. Even with Equirectangular is a pain, with cubic image export even worse. To render specific images I have to delete the other images, render and then undo, and the repeat three more times.

Basic technique is to bring in to PhotoShop and layer; create a mask and paint on the mask to control blending any way I want to.



I was hoping I could stop this with the artifact feature on 3.5 but I'm not sold on it yet, below is a still shot from QT player and the small versions of the four source images (started at 5mp images) I would hope the blending on this would be fixed or even better give brush level control like a mask in photoshop. If not this then layered separate image file export.

The subtle hard line around three edges of the beam is caused by artifact polygon. It seems much worse when used to parch bottom on some samples (see bottom of page). On this one posted the wavy bottom beam is stitching flaw I guess caused by Method 1 render, it is flawless even at large scale on my Photoshop stitching above. I should not be able to make a hard edge blend, it should feather over some number of pixels. Wouldn't it be nice if I could control this. The blending is just as the new distortion is, take it or leave it, not description or user controls. That is in my view a mistake at this level of software. Unless I can get perfect results within Stitcher may consider using it only to locate the files and the stitching in Pano Tools, but of course if I use Stitcher distortion correction vs. pano tools, I have to try and find out what settings Stitcher used when locating/ stitching my images.


My goal is not to make life so complicated, I would love just to use Stitcher, but I'm not sure its there yet.





This shows raw image (top right) and patched image (bottom left). Color match is near perfect. All shots done with white balance and exposure on manual.

This is piece of bottom face of cube instead using Stitcher Artifact Removal feature. You can see the polygon edges are clearly visible. It is possible I made a color sync error for the color but I'm not sure. Even if that is the case it would have been on the whole image which should have blended in better. It just dies off right at the artifact edge, one pixel its there the next pixal over its not, there appears to be no blend to it. (by the way there were 10 artifact polygons, one for each 45 degree down image.)
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posted by David Goldwasser, 06.14.02; modified 06.14.02